﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace Assets.Scripts
{
    class Hero : CharacterBase
    {
        public Hero()
            :base("Hero")//, (Texture2D)Resources.LoadAssetAtPath("Assets/Sprites/veggito.png", typeof(Texture2D)))
        {
            //mDrawing.renderer.material = (Material)Resources.LoadAssetAtPath("Assets/Sprites/veggito.png", typeof(Texture2D));
        }
        
        public override void Update()
        {
            
        }
    }
}
